jeremy.sikorski ASSETS    AND    CG SUPERVISION
My expertise lies in shading and texturing and I have been a supervisor on several large projects over the last few years. I am currently based in Vancouver BC with Canadian Residency and American Citizenship.

The Sea Beast

Role: Senior Texture/Look Development Artist

An exciting sea faring adventure with an incredible cast of characters and creatures!

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In Vaulted Halls Entombed

Role: Asset Supervisor and Art Director

Netflix's Love Death + Robots Season 3

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Spider-man: Far From Home

Role: Texture Supervisor

Marvel's sequel to the popular Homecoming, we helped bring a digital London to life and built Spider-man's new suit.

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Men in Black: International

Role: Texture Supervisor

Men in Black is back! We brought Pawny from concept to render utilizing some awesome techniques.

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LUCKY 13

Role: Texture Supervisor

Netflix's Love Death Robots Season 1 Episode Lucky 13.

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JUMANJI: THE NEXT LEVEL

Role: Texture Supervisor

Jumanji: The Next Level was such a fun project to bring to life, SPI was responsible for the desert bird chase!

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HOTEL TRANSYLVANIA 2

Role: Senior Texture / Look Development Artist

This is my first credit while working at Sony Pictures Imageworks Canada. I was responsible for painting characters, props, and environments.

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STORKS

Role: Lead/Senior Texture & Look Development Artist

I worked on Storks from the beginning to the end of production, assuming the lead texture role 6 months before delivery.

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The Angry Birds Movie 2

Role: Senior Texture & Look Development Artist

Another silly adventure with the bird gang!

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SLY COOPER

Role: Surfacing Supervisor, Fur Development

This was my first experience on a production using Pixar's PhotoReal Renderman. Using an entirely proprietary pipeline the surfacing team delivered final shaded assets in under three weeks.

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RATCHET & CLANK

Role: Surfacing Supervisor, Fur Development

I oversaw a small surfacing team and was responsible for hair & fur production in addition to delivering a final look in Renderman.

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ESCAPE FROM PLANET EARTH

Role: Lead Surfacing Artist

My first feature film was released in February of 2013. I had the responsibility for overseeing all environment, vehicle, and prop shading delivery.

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HI, I'M JEREMY.

I'm a CG Artist and enthusiast based in Vancouver, BC. I hopped on a plane over a decade ago from Chicago to pursue my career in CG. By day I work at Walt Disney Animation Studios where I make pretty textures and shaders. By night, I fill my time with good company, and sweet dance moves with my husband. I hope you like what goes into your eyes and if you want to contact me please send me a message!

© 2021 Jeremy Sikorski

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Made by hand with love on the unceded and territorial lands of the Coastal Salish peoples now known as Vancouver, BC

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