This was my first experience on a production using Pixar's PhotoReal Renderman. Using an entirely proprietary pipeline the surfacing team delivered final shaded assets in under three weeks.
Release: 2016
Studio: Rainmaker Entertainment Inc.
Tools: Maya, PRMan, Mudbox
We were tasked with creating a short teaser trailer for the future Sly Cooper movie we will be working on. We were given a very tight deadline and a plethora of high quality assets to finish within less than three weeks.
We had been working and developing a Renderman pipeline simultaneously with our Mental Ray pipeline. This was our first real foray into using PRman on a production schedule. I was the point artist communicating with our Technical Directors about tools and bugs and shaders.
I supervised the small surfacing team working very closely with the director and art director to achieve a look as well as test and develop ideas that we would like to carry into the film. We experimented and explored lots of ideas for how we wanted the shading and texturing to establish the universe we wanted to create.
I was the development artist working with our TD's on a proprietary fur system. We had started to create the system for Ratchet & Clank but hadn't really put the stress on the system that Sly would require. We sorted out some new interpolation methods and artist driven workflows over the course of this teaser.