My second animated feature at SPI, Storks, is similar to movies I have worked on in the past. A small crew and tight schedule allowed me to return to form and utilize my past experience efficiently. I was responsible texturing and shading characters and props as well as large-scale environments which took me from Maya to Mari to Katana all in a day's work. I led the texture team for the last 6 moths of production, taking Storks over the finish line.