I joined the Escape from Planet Earth team as a modeller and quickly moved onto the surfacing team. I oversaw final delivery of sets, props, and vehicles to the lighting team.
Release: February 15th, 2013
Studio: Rainmaker Entertainment Inc.
Tools: Maya, Mental Ray, Mudbox, ZBrush
This was an ongoing production for several years prior to me joining that had a few major setbacks concerning the script. I joined production in the homestretch of model creation, and switched to become the Lead Surfacing Artist when shading production began.
To add to the complexity of this project, the studio also made a transition to Linear Color space. I was responsible for double checking and making adjustments to shaded assets and finalized textures improving the look and maintaining the integrity of the asset designs.