jeremy.sikorski
Trailer

RATCHET & CLANK

SURFACING SUPERVISOR, FUR DEVELOPMENT

I began work on Ratchet & Clank with the teaser trailer and continued into the full length feature. I was then supervising the surfacing team and working with TD's to develop an artist-friendly hair and fur system.

Release: Q1, 2015

Studio: Rainmaker Entertainment Inc.

Tools: Maya, PRMan, Mudbox, Mental Ray (Teaser)

PROCESS

Project

This project has many different facets of complexity. This was my first project working with an outside studio on model creation. While not directly supervising this process I had to figure out how to make this work for surfacing, which was entirely completed in-house.

Pre-Production

While the script was being developed and finalized, I was on the project early to help facilitate designs and test renders. This was extremely fun and I was involved with the look of the show from the very early stages.

Team

I supervised the surfacing team of seven artists. Not only did I manage artists and schedules, I actively worked on assets and figured out smarter approaches for complex builds and shots.

Render

Halfway through production we got word that we would be switching to Renderman. This was a very big undertaking as we'd already finished the majority of the assets shading in Mental Ray. I facilitated the transition of the surfacing team to this new renderer and was the point artist working out bugs and workflow strategies.

RENDERS

Ratchet Ratchet Ratchet Ratchet

© 2014 Jeremy Sikorski

Made by hand with love in Vancouver, BC

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